Skills & Experience
Technical
Academically I come from a scientific background, however I have been pursuing my passion for game development in my spare time for around 8 years (starting out with art and moving into programming) and am self-taught primarily in C#, Visual Studio and using the Unity engine. I have released several side-projects and game jam entries, and currently in my spare time am working on a larger Unity project with my company 3-Fold Games as a programmer/game designer/artist.
Games
- Unity (5 years)
- Visual Studio (4 years)
- Adobe Photoshop (9 years)
- Blender (6 years)
- Source control (git, svn, plastic scm) (3 years)
- Small Tools (Bitsy, Twine, Flatpack) (1 year)
- C# (5 years)
- SQL (1 year)
- Javascript (1 year)
- Cg (6 months)
- VBA (6 months)
- HTML/CSS (6 months)
- Talend (1.5 years)
- MySQL (1.5 years)
- Atlassian (Jira, Confluence, Tempo) (1.5 years)
- Scientific - Avizo, Hypermesh, Abaqus (FEA) (1 year)
Art
I primarily got into game development through art, and worked on several side projects with friends during University.
I have been using Adobe Photoshop to make pixel art and other digital art as well as Blender, since then on a variety of projects. The game I am currently working on is 3D, and I have developed my skills in Blender further to create the art assets for it.
I am also interested in art such as claymation, sewing and papercraft, and particularly how they can be used within game development.
- Pixel art
- 2D Digital art
- 3D modeling
- Claymation
- Crafts (Sewing, papercraft)
Presentation
I have a varied range of presenting skills from University and from voluntary work through STEM and games workshops.
I really enjoy preparing and delivering educational and technical presentations and workshops and am trying to involve myself in as many as possible currently within games.
I have written and presented works that range from academic/technical to personal, and enjoy using my knowledge of both scientific and artistic approaches to deliver a topic. I feel that a combination of these is often (context-dependent) a really interesting way to present something that I look forward to experimenting with more. Speaking
- Hypertalk at A MAZE Berlin, 2018
- UKIE Panel at Bristol Games Hub, 2018
- Talk at Design Stuff Bristol, 2016
- Talk at the Molluscan Forum, Natural History Museum, 2014
- Presentations throughout University
- Tutorials and workshops, e.g. Bitsy tutorial
- Documentation of technical processes within tech industry
- Essays throughout University, and MSc thesis on the effects of climate change on clam shell structure
- Games workshops (e.g. afterschool coding clubs)
- Narrative games workshop at Bath Spa Uni
- Bitsy workshops (Digimakers Bristol, A MAZE Berlin 2018)
- STEM outreach during University
- Science festivals in London and Bangkok
- Science workshops on climate change
Events
As well as volunteering at several games and science events, I have begun organising local events for game development. Last year I helped to run and deliver a workshop on narrative games at Bath Spa University, and am delivering a games workshop for the Bitsy game-making tool in Bristol soon for Digimakers.
I co-organised and ran the Fuse Jam, which had around 30 attendees and am currently organising the next event for this.
Organisation Volunteering
- Art installations
- Museum curation
- Games conferences
- Scientific exhibitions